each in the proper biome xoltec in the jungle, bufloka on the plains, impi on the savanna. It could be really cool if I'm able to use biome tweaker to get them to spawn naturally and then use mob stages to have them appear at the right time. I know just enough here to try something and have it be really stupid. '.()'īut I'd rather ask than put that into my code and have it error out on me. My question is if there actually is a way to reference these both for the summon command and for Biome Tweaker's code. Instead, it gave me the error 'unable to summon object'. īut I'm pretty sure that is going to give me an error because the summon command for registry ID 'ancientwarfarenpc:faction.cavalry' failed to return any unit. '.'Īnd normally that is what I'd put into the code to spawn them. The problem is that I can see you are using tags on the entity object.įor example, the entity class for several different Faction NPC's is:
I'd like to use Biome Tweaker to have faction NPC's eventually spawn in different biomes even though I'm not having any of the structures actually spawn in my world.